Gwynn's Iron Bond

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Gwynn's Iron Bond

Post by Admin on Mon Dec 04, 2017 7:12 pm

With her mentor and master smith, Kremmel, gone from the city, Gwynn sets out to forge a shield for his return. After pouring over old blacksmithing manuals and speaking with Lormud Ebonram, she settles on an ancient dwarven technique to bind an arcane shield with mortal steel. To do this she must forge the shield with the aid of an ethereal creature! A daunting task before her, she begins her work.


You gather your adventuring gear and smother the forge fires after rising early. Last night you decided to forge a new shield for Kremmel after observing the small monument left behind by the fallen knight. You pull out the tattered scroll given to you by Lormud, a detailed account of the mystical technique. You'll need several items before beginning the smelting process, and you set out to find them. 



  • Head to the Market to purchase the highest quality steel.
  • Head to the Mage's College to research Ebrusian lineage for the coat of arms.
  • Head to the Temple to learn how to lure an ethereal creature.

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Re: Gwynn's Iron Bond

Post by Roylett Clan on Tue Dec 05, 2017 3:42 am

On her way out, Gwynn kneels at the small shrine to Pelor erected by her door. She had never been religious, but had stopped at the market yesterday to pick up the bronze sun now hanging on the wall. “Pelor, shine forth thy light and bless...” The words sounded as a foreign tongue to her, but felt still no stranger than the arm she now braced upon the ground.

The past day had been a blur. For the last five years, life in the city had followed its usual tempo: healing those too reviled or secular to seek it at the temple and training her father’s craft under the only man as knowledgeable as he or the dwarves: Sir Kremmel.

Now, all of that had changed. Kremmel was banished, and in a searing flash of light, an angel of Pelor had restored the arm the decrepit giant had sundered from her body. So painful she could hardly remember for sure, but a blessing nonetheless.

Finishing her prayer and stepping out the door, Gwynn realizes that a shield in honor of the master smith of Ebrus must bear his proper coat of arms. And there is only one place where that knowledge will be found: the center of hubris, the Mage’s College.

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Re: Gwynn's Iron Bond

Post by Admin on Wed Dec 06, 2017 5:42 pm

You pass by the shops and homes on your way to the College with an air of confidence. At the gates to the inner courtyard stand two adepts in training. After a small exchange, you are allowed entrance and make your way to the main hall. Within it's walls you travel to the library, hoping to find an old tome the Mad Wizard deemed common knowledge, not fit for his inner sanctum. 

The library is a small room, set aside from the classrooms and corridors. At the front desk sits a impish man, no bigger than 4 foot tall. "Greetings Sir, I'm in need of a..." 

The halfling cuts you off with a quick "pst." He dips a pair of small spectacles from his nose indicating to a sign halfway hidden among stacks of books. "All library inquiries must be submitted to Elric."

Elric? Where have you heard that name before? Of course, the Mad Wizard's pet? is named Elric. Your gaze spans the room to find no other occupants. Before you can muster a complaint, the halfling preemptively silences you with a stingy "pst!"


  • Whisper to the halfling librarian. [Diplomacy 20+ Required, Failure = pst!]
  • Attempt to search the library. [Roll Perception / Knowledge Nobility / Profession Librarian]

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Re: Gwynn's Iron Bond

Post by Roylett Clan on Wed Dec 06, 2017 6:37 pm

[Perception 9]

With the halfling showing her about as much courtesy as expected, Gwynn decides to take her own chances in exploring the library. Walking past the desk, she turns down the first row of books. A sign hanging overhead seems to proclaim the subject matter, but unluckily, the text shifts between various unknown languages and never comes to rest on one Gwynn actually knows. A test for the young mages?

“Bah!” Gwynn says aloud, flipping through a thick tome detailing the magical uses and alchemical make-up of Ebrusian rat liver. She is met by a quick “Pst!” from around the corner. She turns down another aisle and finds the proper measurements for a novice mage’s staff (so as not to seem ostentatious, of course), and the next aisle seems to only hold the Mad Wizard’s favorite Whitecliff cafeteria recipes (including “Mordecai’s Own FLAMOUS Dragonseed Chili Dogs). And in the far corner...are those shelves made of books? With no end in sight, Gwynn begins to despair.

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Re: Gwynn's Iron Bond

Post by Admin on Sat Dec 09, 2017 3:21 pm

You wander the bookshelves hopelessly, your boots dragging along the floor and your hand along the bindings of dusty books. Suddenly, you hear a whisper from the next bookshelf over. As you strain to make out the words, you pull several tomes free from their dusty homes to peer through the bookshelf. On the other side, a large mouth stretches out from a stone wall and speaks, "You there, come closer. Yes you. The one making noise, yes!" The mouth repeats the phrase several times as you stand there in amazement, before returning the books and walking around the bookshelf. As you slowly approach the talking wall, your heart beats faster and you don't quite know what to make of this enchanted stone. Inching closer, the mouth continues its message until finally, with your face nearly touching the stone, it whispers "pst!"

Truly, this was a hopeless endeavor. 

As you leave the library, a wrong turn takes you down an unfamiliar hallway. Being lost would only make your situation better you think as you attempt to discern your location within the College. Turning again you find yourself outside of the Introduction to Nobility and the Great Houses of the World classroom. On the lectern sits a large tome. With your last ounce of hope in this place, you turn the front cover and find sprawling text in Ebrusian. Finally!


  • Head to the Market to purchase the highest quality steel. 
  • Head to the Temple to learn how to lure an ethereal creature. 

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Re: Gwynn's Iron Bond

Post by Roylett Clan on Wed Dec 20, 2017 12:55 am

Thumbing through the book, and with her limited knowledge of Ebrusian, Gwynn locates the crest of Kremmel’s family. The page shows a shield bordered by many smaller shields and split in two diagonally, the left half awash in gold and depicting a crowned horse head beneath a sun, and the right half blood-red, a scene of battle with a lion bearing down on a cloaked man.

Indeed, Kremmel’s family had been tied to the king’s for generations, and their crest rightly told of the deep bond between the royal shields and those they were sworn to protect. But perhaps a new chapter is at hand in her master’s lineage.

Gwynn takes the time to scrawl the crest onto a piece of parchment, being careful to trace each small detail, and departs the Mage’s College. Walking through the gates, Gwynn thinks about the library’s silly insistence on Elric-directed inquiries and is reminded of the shield’s next ingredient: the essence of a creature from the ethereal plane. For this, she knows she will again need the knowledge of one wiser than she: Osahar, Carneith’s smith of souls. Gwynn heads to the temple.

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Re: Gwynn's Iron Bond

Post by Admin on Sun Jan 07, 2018 4:12 pm

After arriving at the temple steps, you are greeted by an acolyte, "God's blessings upon you. The temple welcomes you, and is open to you." With a nod and praise, you step past the man and enter. Inside several acolytes are conversing with several parishioners. While the temple's main hall is devoid of iconography, you proceed into the chamber of Erathis, the favored patron of Osahar, where a statue of the goddess pours a crystal clear stream of water over a tiny field of wheat. In the corner of the chamber, Osahar converses with thin air, a strange sight that catches you off guard. 

"High priest," you start, "I have come with a question. I intend to lure an ethereal spirit from beyond, and capture part of it's essence." A worried expression overtakes the aasimar. 

"Spirits can be very dangerous if provoked young one. You've recently come closer to death than most if what I have heard is true; you should leave the spirits to rest."

Your pleas fall on deaf ears as Osahar speaks once more to the walls and ceiling. He stops you, raising his hand and uttering what you can only recognize as an incantation of some type. Suddenly a shape begins take form, hovering over Osahar's left shoulder. The spirit, once invisible, now appears as a twisted, malformed human face uttering arcane words to the High priest. You harden your will, as the shape floats back and forth seemingly unphased by it's own corporeal body coalescing. 


  • Fight your fear and ask once again for Osahar to help you lure a spirit. [Will 15+ Required; Fail = Flee)
  • Stand still and pray Osahar is able to contain the spirit!

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Re: Gwynn's Iron Bond

Post by Roylett Clan on Mon Jan 08, 2018 8:29 pm

[Will 9; Fail] Looking into the swirling ethereal mass, into the blue smoke and crackling magic contorting into hideous, mismatched faces, Gwynn remembers the similarly haunting visages of the dessicated giants from the mountain pass, their faces frozen and stripped of life. Gwynn tries to bury her face in her hands to block out their stares, but as she raises her eyes again, the spirit in front of her warps into a form reminiscent of an even more frightening creature: the undead giant king who took her arm, and nearly her life.

In shock, Gwynn runs from the temple, past whispering parishioners and concerned clerics, down the cut stone steps, or at least half of them as she stumbles the rest of the way down. Landing in the dirt in front of a line of Pelor's supplicants, come begging for healing, Gwynn looks up with wide, fearful eyes and is surprised to see...

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Re: Gwynn's Iron Bond

Post by Admin on Sat Feb 17, 2018 4:44 pm

Gwynn's struggle to learn an ancient dwarven smithing technique would not so easily end in failure. After returning to the temple and convincing Osahar of her will to continue her quest, Gwynn hurried to the marketplace to retrieve the last step. The markets bustled all around as she examined chunks of ore from a large crate. The burly teamster informed her the shipment had arrived not but a week ago from the iron mine in the northern reach of the kingdom. Knowing Kremmel himself had helped clear that iron mine and used it's ore in the past, Gwynn was confident in its quality and payed the man his due. 

Back in her workshop, Gwynn pressed the hot iron upon the anvil and hammered away. Several hours of work had shaped a shield to her liking and the moment of purpose was almost upon her. She took the chunk of molded cheese given to her by Osahar and sprinkled a bit of arcane powder on its edges. No sooner had she placed the cheese on the dirty soot covered floor, an ethereal rat blinked into the room. While one hand, covered in thick leather, grasped the fiery shield, Gwynn began reciting the incantation and goading the rat to drop its food and attack. After careful prodding served no purpose, Gwynn brought her hammer high to smash the rat flat, but as her hammer came down the rat materialized behind her, it's large teeth digging into the back of her calf. In a flurry of strikes, the rat darted between realms always landing a bite beyond Gwynn's reach. As her words began to feel heavy and her wounds taking a deathly toll, she threw her shield arm to the side, catching the rat in a lucky strike. The ethereal rat cried in agony as its seared body drained of magic, the incantation sealing its essence in the hot steel. Unable to shift to another plane, the rat was no match for Gwynn's next hammer strike, a decision Gwynn regretted after several more hours toiling on the shield's design amidst the creature's lingering smell. 

Upon her mantle, Gwynn placed the finished shield to await her mentor's return. A kite design featuring his crest was a work of art already, but its unique ability to protect the wielder from blows from another realm could prove to be invaluable. For now, it remained upon her mantle, a symbol of Gwynn's allegiance and dedication to the crown and its protector.

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